Product Engineer

Hi, I'm Jamie Gray

I'm a designer who abandoned Figma. Now I design directly in front-end code, eliminating handoffs, speeding up iteration, and keeping design systems honest.

The Problem

Most teams have the same inefficiencies.

  • Designers iterate in Figma while engineers rebuild from scratch
  • Details get lost in translation, microinteractions get cut
  • Design systems drift from implementation
  • QA becomes the last line of defense for UI consistency
  • Iteration slows because design and code are disconnected

My Approach

I delete the handoff. Design and code live together, always.

  • Rapid prototyping with real working code, rather than Figma prototypes
  • Design system built directly in React
  • Components are the spec, not screenshots
  • Tokens, spacing, typography, motion live in code
  • UI consistency enforced by the system, not QA

Strong Scaffolding, Maximum Flexibility

The same semantic components render beautifully across any visual aesthetic. Visual redesigns become theme swaps, not rewrites.

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How I Work

Principles I've refined over 8 years of shipping design systems.

Code Is the Source of Truth

The component library is the design system. No Figma files to maintain, no drift between spec and reality.

One System, Zero Fragmentation

Tokens, spacing, typography, motion—all in version control. One change updates everywhere.

Real UI, Not Screenshots

Stakeholders review live components. No more 'this looks different in production' conversations.

Speed Through Precision

Production-ready prototypes mean faster validation. Less rework, more shipping.

Engineers Stay Unblocked

Missing component? It gets built and documented. The system serves velocity, not the other way around.

Correctness by Default

Components work right out of the box. QA hunts logic bugs, not pixel mismatches.

Design Systems I've Built

Live examples of design systems I've created and maintain.

Why This Works

Iteration speed increases when design and code are unified.

  • No translation layer between design and code
  • Feedback happens on real UI, not mockups
  • Motion and edge cases are first-class citizens
  • Engineers stop rebuilding the same components

What I Bring to Your Team

What I've delivered on past teams.

Unified Design Systems

Consolidated fragmented component libraries into single sources of truth

Dramatic Bug Reduction

Made UI correctness the default, not the exception

Zero Handoff Delays

Eliminated the design-to-engineering translation layer entirely

True Cross-Functional Work

Embedded with engineering, product, and design—not siloed

Production-First Design

Shipped real components in PRs, not Figma comment threads

Self-Enforcing Standards

Built systems that maintain consistency automatically

Who This Is For

I'm looking to join:

  • Engineering-led teams tired of design–engineering friction
  • Teams that want a designer who ships code, not mockups
  • Teams that value velocity, consistency, and ownership
  • Teams building products where the design system actually matters

Experience

Teams I've worked on in the past.

WeWriteWeWrite
TurboTurbo
RampRamp
VondyVondy
WhopWhop
ParkHubParkHub
WeWriteWeWrite
TurboTurbo
RampRamp
VondyVondy
WhopWhop
ParkHubParkHub
WeWriteWeWrite
TurboTurbo
RampRamp
VondyVondy
WhopWhop
ParkHubParkHub
WeWriteWeWrite
TurboTurbo
RampRamp
VondyVondy
WhopWhop
ParkHubParkHub

Let's Work Together

I'm currently looking for a full-time Product Engineer role where I can own the design system and ship UI that works. I'd love to chat!

Design systems belong in Git, not Figma.