Virtual Reality Ideas

Virtual Reality is mostly being used for immersive games; taking our human energy and directing it towards meaningless aims. I want a better future where VR is used to empower humans to accomplish great feats; instead of VR games, I hope for an explosion of VR tools.

Here's a non-exhaustive collection of my musings on virtual reality, as I play with my Oculus Quest. Perhaps these will eventually be split into their own articles.

VR Windows

I used Gravity Sketch to prototype how computer windows could be projected and connected together in VR space.

The problem with current virtual workspaces on the market (as of writing this initially in 2019, and still as of updating in 2023) is that they're screen-based. Your windows still live inside of arbitrary rectangles. I want to free the windows from the screens, I want the windows to be able to float by themselves.

Note the stacked windows in the bottom left of the window cloud which could be used to indicate version history or some other dimension. This is similar to how macOS's Time Machine archive software visualizes version history. [Tweet]

Maps

It would be wonderful to be able to explore OpenStreetMap (OSM) data in an immersive VR world, but it would be even better if we were able to edit the map in VR, giving unprecedented levels of control and visibility to the volunteers whose goal in life is to improve the collective knowledge of humanity.

Since OSM is an open source volunteer-driven project, perhaps Mapbox could foot the bill for this development, since Mapbox relies on OSM data.

Note Sep 11, 2021 [Tweet]

VR Notes

Imagine exploring your notes in 3D space, rearranging things into nested 3D containers for categories, etc.

Source: 2021-08-18 wed aug

Source: 2021-08-19 thu aug [Tweet]

Kinda similar to the poorly-rated, ill-received Noda app. I think there's some good potential behind the idea, perhaps the execution wasn't all there.

At WWDC23, Apple announced its Vision Pro AR headset, which re-ignited my interest in VR notes. You can read more about that here.

Virtual Reality is mostly being used for immersive games; taking our human energy and directing it towards meaningless aims. I want a better future where VR is used to empower humans to accomplish great feats; instead of VR games, I hope for an explosion of VR tools.

Here's a non-exhaustive collection of my musings on virtual reality, as I play with my Oculus Quest. Perhaps these will eventually be split into their own articles.

VR Windows

I used Gravity Sketch to prototype how computer windows could be projected and connected together in VR space.

The problem with current virtual workspaces on the market (as of writing this initially in 2019, and still as of updating in 2023) is that they're screen-based. Your windows still live inside of arbitrary rectangles. I want to free the windows from the screens, I want the windows to be able to float by themselves.

Note the stacked windows in the bottom left of the window cloud which could be used to indicate version history or some other dimension. This is similar to how macOS's Time Machine archive software visualizes version history. [Tweet]

Maps

It would be wonderful to be able to explore OpenStreetMap (OSM) data in an immersive VR world, but it would be even better if we were able to edit the map in VR, giving unprecedented levels of control and visibility to the volunteers whose goal in life is to improve the collective knowledge of humanity.

Since OSM is an open source volunteer-driven project, perhaps Mapbox could foot the bill for this development, since Mapbox relies on OSM data.

Note Sep 11, 2021 [Tweet]

VR Notes

Imagine exploring your notes in 3D space, rearranging things into nested 3D containers for categories, etc.

Source: 2021-08-18 wed aug

Source: 2021-08-19 thu aug [Tweet]

Kinda similar to the poorly-rated, ill-received Noda app. I think there's some good potential behind the idea, perhaps the execution wasn't all there.

At WWDC23, Apple announced its Vision Pro AR headset, which re-ignited my interest in VR notes. You can read more about that here.

Virtual Reality is mostly being used for immersive games; taking our human energy and directing it towards meaningless aims. I want a better future where VR is used to empower humans to accomplish great feats; instead of VR games, I hope for an explosion of VR tools.

Here's a non-exhaustive collection of my musings on virtual reality, as I play with my Oculus Quest. Perhaps these will eventually be split into their own articles.

VR Windows

I used Gravity Sketch to prototype how computer windows could be projected and connected together in VR space.

The problem with current virtual workspaces on the market (as of writing this initially in 2019, and still as of updating in 2023) is that they're screen-based. Your windows still live inside of arbitrary rectangles. I want to free the windows from the screens, I want the windows to be able to float by themselves.

Note the stacked windows in the bottom left of the window cloud which could be used to indicate version history or some other dimension. This is similar to how macOS's Time Machine archive software visualizes version history. [Tweet]

Maps

It would be wonderful to be able to explore OpenStreetMap (OSM) data in an immersive VR world, but it would be even better if we were able to edit the map in VR, giving unprecedented levels of control and visibility to the volunteers whose goal in life is to improve the collective knowledge of humanity.

Since OSM is an open source volunteer-driven project, perhaps Mapbox could foot the bill for this development, since Mapbox relies on OSM data.

Note Sep 11, 2021 [Tweet]

VR Notes

Imagine exploring your notes in 3D space, rearranging things into nested 3D containers for categories, etc.

Source: 2021-08-18 wed aug

Source: 2021-08-19 thu aug [Tweet]

Kinda similar to the poorly-rated, ill-received Noda app. I think there's some good potential behind the idea, perhaps the execution wasn't all there.

At WWDC23, Apple announced its Vision Pro AR headset, which re-ignited my interest in VR notes. You can read more about that here.